
Games by Matthijs Holter
Deep immersion. Moral tension.
GM: Optional.
Experimental tabletop RPGs where every player shapes the story. Sometimes there's a GM. Sometimes there isn't. Always, there's creative authority for everyone at the table.
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Games
Experimental games, deep immersion, and stories where every player shapes the fiction.

The Roots of Soledad
A card-driven narrative RPG set in a forgotten South American village, where fortune-telling mechanics build stories across a full campaign.
No GM. Every session picks up where the last one left off, and the stories get more tangled the longer you play. Published by NessunDove.
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B-sides
Thirty-five experimental games from 2005 to 2017, collected in two volumes. The inaugural Hyperfictive release.
Mostly GM-less, mostly shared-authority, mostly short.
See B-sidesFree Tools
For Your Table
Gather Party
A free session scheduler for RPG groups. Players mark their availability, and the calendar finds the dates that work. No login required.
Try Gather PartyRelationship Maps
Build interactive relationship maps for your RPG characters. Drag, connect, and color-code the web of alliances, rivalries, and secrets at your table.
Try it outAbout
Matthijs Holter
I've been making tabletop RPGs since 2005, mostly in Norway, mostly with people who wanted to see how far you could push what a game is. Freeform play, shared authority, no GM. Some of my games have characters. Some don't. One is just a sentence.
Hyperfictive is where I show you my stuff. Some of it is self-published, some published by others. If you know, you know. If not, play them and find out.
On Substack I write about designing these games, and about what happens when you give every player at the table real authority over the fiction.
Stay in the loop
New releases, design notes, and the occasional behind-the-scenes look at how I make games.
