Tabletop RPG Publisher
Deep immersion. Moral tension.
GM: Optional.
Experimental tabletop RPGs where every player shapes the story. Sometimes there's a GM. Sometimes there isn't. Always, there's creative authority for everyone at the table.
See what we're publishingIn the Works
Coming Soon
Experimental games, deep immersion, and stories where every player shapes the fiction. Sign up for the newsletter to hear when they launch.
B-sides
Smaller games, experiments, and one-shots. The stuff that doesn't fit neatly into a box, but might be exactly what your table needs.
Partner Projects
Hexcrawl Series
Hexcrawl Campaign Style Guidebook
A practitioner's guide to running wilderness exploration campaigns. System-agnostic methods that work with D&D 5e, Shadowdark, Cairn, Dragonbane, and anything else you play. Read it in one evening, run your first hexcrawl next week.
- Exploration turns, hex mapping, encounter tables, faction management
- Complete starter region: The Thornwall Frontier
Hexcrawl Campaign
Style Guidebook
Coming 2026: Book 2 — Encounter Design · Book 3 — Worldbuilding
About
Matthijs Holter
My tabletop RPGs give every player creative authority over the fiction. Most of them work without a GM.
Hyperfictive is a personal imprint. The games published here exist on their own terms, outside market categories.
On Substack, I write about designing these games and why shared authority changes the way stories work at the table.
Stay in the loop
New releases, design notes, and the occasional behind-the-scenes look at how I make games.
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