Tabletop RPG Publisher

Deep immersion. Moral tension.
GM: Optional.

Experimental tabletop RPGs where every player shapes the story. Sometimes there's a GM. Sometimes there isn't. Always, there's creative authority for everyone at the table.

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In the Works

Coming Soon

Experimental games, deep immersion, and stories where every player shapes the fiction. Sign up for the newsletter to hear when they launch.

B-sides

Smaller games, experiments, and one-shots. The stuff that doesn't fit neatly into a box, but might be exactly what your table needs.

Partner Projects

Hexcrawl Series

Silver Badge on DriveThruRPG

Hexcrawl Campaign Style Guidebook

A practitioner's guide to running wilderness exploration campaigns. System-agnostic methods that work with D&D 5e, Shadowdark, Cairn, Dragonbane, and anything else you play. Read it in one evening, run your first hexcrawl next week.

  • Exploration turns, hex mapping, encounter tables, faction management
  • Complete starter region: The Thornwall Frontier
Get it on DriveThruRPG$4.99 · PDF + Print

Hexcrawl Campaign
Style Guidebook

Coming 2026: Book 2 — Encounter Design · Book 3 — Worldbuilding

About

Matthijs Holter

My tabletop RPGs give every player creative authority over the fiction. Most of them work without a GM.

Hyperfictive is a personal imprint. The games published here exist on their own terms, outside market categories.

On Substack, I write about designing these games and why shared authority changes the way stories work at the table.

Stay in the loop

New releases, design notes, and the occasional behind-the-scenes look at how I make games.

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